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The game has two alternating phases: night, during which the mafia may covertly "murder" an innocent, and day, in which surviving players debate the identities of the mafia and vote to eliminate a suspect.
Play continues until all of the mafia have been eliminated or until the mafia outnumbers the innocents.
In 1998 the Kaliningrad Higher school of the Internal Affairs Ministry published the methodical textbook Nonverbal communications.
Developing role-playing games 'Mafia' and 'Murderer' for a course on Visual psychodiagnostics, to teach various methods of reading body language and nonverbal signals.
Night may be accompanied by players tapping gently to mask sounds made by gesturing.
The moderator instructs players to open their eyes and announces who "died" the previous night. At any point, a player may accuse someone of being a mafioso and prompt others to vote to lynch them.
At the start of the game, every mafioso is given the identities of their teammates, whereas the innocents only receive the number of mafioso in the game, and do not know which players are mafia and which are innocents. At night, certain players secretly perform special actions; during day, players discuss and vote to "lynch," or eliminate, one player.
The club organizes games, rates players, and awards prizes (including a Sicily trip for their tournament-series champion).
In both cases, dead players are not permitted to attempt to influence the remainder of the game.